CSS
* {
box-sizing: border-box;
}
html {
font-family: 'Jost', sans-serif;
}
body {
margin: 0;
}
header {
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
padding: 0.5rem;
background-color: #880017;
color: white;
text-align: center;
margin-bottom: 2rem;
}
section {
width: 90%;
max-width: 40rem;
margin: auto;
}
.healthbar {
width: 100%;
height: 40px;
border: 1px solid #575757;
margin: 1rem 0;
background: #fde5e5;
}
.healthbar__value {
background-color: #00a876;
width: 100%;
height: 100%;
}
.container {
text-align: center;
padding: 0.5rem;
margin: 1rem auto;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.26);
border-radius: 12px;
}
#monster h2,
#player h2 {
margin: 0.25rem;
}
#controls {
display: flex;
flex-direction: row;
flex-wrap: wrap;
align-items: center;
justify-content: center;
}
button {
font: inherit;
border: 1px solid #88005b;
background-color: #88005b;
color: white;
padding: 1rem 2rem;
border-radius: 12px;
margin: 1rem;
width: 12rem;
cursor: pointer;
box-shadow: 1px 1px 4px rgba(0, 0, 0, 0.26);
}
button:focus {
outline: none;
}
button:hover,
button:active {
background-color: #af0a78;
border-color: #af0a78;
box-shadow: 1px 1px 8px rgba(0, 0, 0, 0.26);
}
button:disabled {
background-color: #ccc;
border-color: #ccc;
box-shadow: none;
color: #3f3f3f;
cursor: not-allowed;
}
#log ul {
list-style: none;
margin: 0;
padding: 0;
}
#log li {
margin: 0.5rem 0;
}
.log--player {
color: #7700ff;
}
.log--monster {
color: #da8d00;
}
.log--damage {
color: red;
}
.log--heal {
color: green;
}
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Vue Basics</title>
<link
rel="stylesheet"
/>
<link rel="stylesheet" href="styles.css" />
<script src="app.js" defer></script>
</head>
<body>
<header>
<h1>Monster Slayer</h1>
</header>
<div id="game">
<section id="monster" class="container">
<h2>Monster Health</h2>
<div class="healthbar">
<div class="healthbar__value" :style="monsterBarStyles"></div>
</div>
</section>
<section id="player" class="container">
<h2>Your Health</h2>
<div class="healthbar">
<div class="healthbar__value" :style="playerBarStyles"></div>
</div>
</section>
<section class="container" v-if="winner">
<h2>Game Over!</h2>
<h3 v-if="winner === 'monster'">You Lost!</h3>
<h3 v-else-if="winner === 'player'">You Won!</h3>
<h3 v-else>It's a draw!</h3>
<button @click="startGame">Start New Game</button>
</section>
<section id="controls" v-else>
<button @click="attackMonster">ATTACK</button>
<button :disabled="mayUseSpecialAttack" @click="specialAttackMonster">
SPECIAL ATTACK
</button>
<button @click="healPlayer">HEAL</button>
<button @click="surrender">SURRENDER</button>
</section>
<section id="log" class="container">
<h2>Battle Log</h2>
<ul>
<li v-for="logMessage in logMessages">
<span :class="{'log--player': logMessage.actionBy === 'player', 'log--monster': logMessage.actionBy === 'monster'}"
>{{ logMessage.actionBy === 'player' ? 'Player' : 'Monster' }}
</span
>
<span v-if="logMessage.actionType === 'heal'">
heals himself for
<span class="log--heal">{{ logMessage.actionValue }} </span>
</span
>
<span v-else>
attacks and deals
<span class="log--damage">{{ logMessage.actionValue}} </span>
</span>
</li>
</ul>
</section>
</div>
</body>
</html>
app.js
function getRandomValue(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
let currentRound = 0;
const app = Vue.createApp({
data() {
return {
playerHealth: 100,
monsterHealth: 100,
currentRound: 0,
winner: null,
logMessages: []
};
},
computed: {
monsterBarStyles() {
if (this.monsterHealth < 0) {
return { width: '0%' }
}
return {width: this.monsterHealth + '%'}
},
playerBarStyles() {
if (this.playerHealth < 0) {
return { width: '0%'}
}
return {width: this.playerHealth + '%'}
},
mayUseSpecialAttack() {
return this.currentRound % 3 !== 0
}
},
watch: {
playerHealth(value) {
if(value <= 0 && this.monsterHealth <=0) {
// A draw
this.winner = 'draw'
} else if (value <= 0){
// Player lost
this.winner = 'monster'
}
},
monsterHealth(value) {
if (value <= 0 && this.playerHealth <= 0){
// A draw
this.winner = 'draw';
} else if (value <= 0){
// monster lost
this.winner = 'player'
}
}
},
methods: {
startGame() {
this.playerHealth = 100;
this.monsterHealth = 100;
this.winner = null;
this.currentRound = 0;
this.logMessages = [];
},
attackMonster() {
this.currentRound++;
const attackValue = getRandomValue(5, 12) ;
this.monsterHealth -= attackValue;
this.addLogMessage('player', 'attack', attackValue);
this.attackPlayer();
},
attackPlayer() {
const attackValue = getRandomValue(8, 15) ;
this.addLogMessage('monster', 'attack', attackValue);
this.playerHealth -= attackValue;
},
specialAttackMonster() {
this.currentRound++;
const attackValue = getRandomValue(10, 25);
this.monsterHealth -= attackValue;
this.addLogMessage('player', 'attack', attackValue);
this.attackPlayer();
},
healPlayer() {
this.currentRound++;
const healValue = getRandomValue(8, 20);
if (this.playerHealth + healValue > 100) {
this.playerHealth = 100;
} else {
this.playerHealth += healValue;
}
this.addLogMessage('player', 'heal', healValue);
this.attackPlayer();
},
surrender() {
this.addLogMessage('player', 'surrender', attackValue);
this.winner = 'monster';
},
addLogMessage(who, what, value) {
//unshift는 push가 배열 시작에 무언가를 추가할 수 잇또록 함
this.logMessages.unshift({
actionBy: who,
actionType: what,
actionValue: value
});
}
}
});
app.mount('#game');
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